![]() ![]() ![]() This is where some hefty speculation comes in. ![]() There’s definitely more of the violent robots than the passive ones, but there’s some interesting story to be uncovered here. Some are immediately outright aggressive, while others are just banging their heads into walls. All of the humanoid figures are limp and unresponsive, and the powered exoskeletons behave in various odd ways. Their frames, in more of auto-pilot, take control. They didn’t say this yet, but some insight I got from the behind closed doors gameplay demo was all the other people are dead. In fact, they are far more comfortable using those tools to rip your delicate fleshy bits from your metallic powered frame. Waking up after some kind of event knocked you out, you find that those helpful construction droids and power suits don’t seem very interested in helping mankind anymore. Don’t worry… the bang comes when the game opens and the robots go mad. It might seem like kind of a humdrum way for the world to end, with zero bang and all whisper. It’s a very grounded, stark foundation for the story. So humanity takes to space, hiring contract workers to go back down to the planet and tidy it up for everyone. Centuries of abuse and growing corporate control have left the earth just a shitty place to be. It wasn’t aliens or nuclear war that ended the world. This isn’t a future hundreds of years away, but the world we might be leaving our grandchildren. Taking the world of today, they asked themselves where they could realistically see technology, business, and the future of our species heading. That’s because Deck 13 wanted to go for more “real” than high sci-fi. Right off the bat, for a game that’s about hacking apart robotic power armors with laser axes, the aesthetic was more grunge than sci-fi. Though the game is still far from out of development, they had a lot to say about their vision for The Surge. As I stated in the video that you totally just watched, I got to talk to some of the team of Deck 13 about their upcoming title. ![]()
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